Eglentia gains momentum

So I am very happy to announce that Ben of defileDroid fame has agreed to become a co-developer on Eglentia.

After spending the last couple of weeks in contact with him, a couple of things became apparent.  Not only do we have similar backgrounds in respects to RPGs, but we also have a similar vision of what would make a great game.

We will be working together to bring the Android the best RPG that we can.

Stop by his website and check out his game.  I know that I am excited to play it.

defileDroid

Added:

Thought I’d add some pics from his game (as seen in the article at thisandroidlife)

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The beginning

So I have been spending the last couple of nights working out the basics of the Android and Eclipse environments.

I feel like I have made some good progress.

Started with one page and have progressed to where the basic structure of the game’s Activity classes are defined and displaying.  (The game screen is simply an image as I won’t even be touching that Activity until I have the background functions working the way I want them.)

Tomorrow I begin working on the character sheet.   The database table for characters is already finished and I have a template character already created.  Since I have the layout planned out, I will be focusing on the ability to read from the database.   The I will be testing the program’s ability to pull the information fresh every time the character sheet is pulled up.

If all goes well, I will begin working on character creation.  Again the format if already done, it is simply a matter of coding it and building a workable layout.

That is about all for Eglentia until next time.

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Eglentia

So I have decided to begin working on the project that I have been putting off for way too long.

The idea for a custom built RPG is something that has been in my mind for many years.  And in the past I have tinkered with various aspects of creating an RPG, but never completely from scratch.  I have some experience with working with engines like Bioware’s NWN,  Betheseda’s Elder Scrolls, etc going back to the very first game editor that I played with for Id’s Doom.  However, this is, for the most part, completely new to me.  What programming experience I have is limited to say the least.  I have written a couple small programs in C (like a black jack program using ascii graphics and a home budget program), but never attempted anything on this scale.

That being the case.  I have no idea going in how long this project is going to take, but I am happy to finally be walking the path.  Time will tell.

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