The current state of the game:
Currently, I am working on the design of the system that will be used within the game.
I have most of the player/character info down on paper and have started work on the database that will be the backend of the game.
Still working out the combat system. Although this part will change over time as I get some actual testing done on how the system works. The basic concept is there, but playability and the character leveling system will be tweaked as necessary.
Below is a list of how the coding will be implimented. A lot of it is, actually, already sorted out on paper. I have most of the numbers, guidelines, and structure for how the system works and once I get a handle of how to translate it into Java the game should progress fairly well.
I am still debating on how to present the game; isometric, 3D, or sprite based (top down). Hopefully by the time I get to the world building phase of development I’ll know for sure
Code:
- Currently working on a basic layout
- Menus, character sheet, inventory, quest information, etc
Code to follow (will be done in the following order):
- Character Creation
- MoB generation
- Itemization (a small sample of items at first that will grow over time)
- Combat
- Leveling
- Skills
- World building
- NPC Population
- Quest lines
At any time things may be changed around. As this is the beginning I am unaware of how all of this will pan out.